Joshua Stuntzner
GAMEPLAY PROGRAMMER AND GAME DESIGNER
ABOUT ME
My friends and colleagues would likely describe me as an analytical problem solver. I've organized multiple teams to participate in game jams, acting not only as the primary programmer on each, but also project manager, setting up our git repos, organizing our kanban boards, scheduling and running meetings, and reaching out with members 1 on 1 to help with any issues they might have.
I enjoy helping people and sharing my knowledge when I'm able. I've tutored learners in ESL, Algebra, Statistics, Physics, Calculus, and Programming, and at my current job, I'm often called upon by my coworkers when they are dealing with a particularly nasty bug.
I believe the most important thing people can be is authentically themselves, and my authentic self is passionate about games and stories. I find these media to be one of the most effective ways to connect people as they create shared experiences like no other.
Favorite Games: The Dig, Divinity: Original Sin 2, Celeste, The Legend of Zelda: Oracle of Ages, Hades II, Deep Rock Galactic: Survivor
My Game Dev Bibles: "Practical Game Design" by Adam Kramarzewski and Ennio De Nucci
"Game Programming Patterns" by Robert Nystrom
"The Art of Game Design" by Jesse Schell

LET'S COLLABORATE!
INTERESTED IN WORKING TOGETHER OR DISCUSSING PROJECTS? FEEL FREE TO GET IN TOUCH FOR POTENTIAL COLLABORATIONS AND CREATIVE VENTURES.
